This conception is a stub!
This conception is an idea in progress. Please refrain from criticizing it too much, as what you think may not be true in the final version.
Contents
- 1 Overview
- 1.1 Ranged
- 1.2 Melee
- 2 New Mechanics
- 2.1 Tier 6 Upgrades
- 2.2 HP System
- 3 Types of Towers
- 3.1 Normal Towers
- 3.2 Heroes
Overview[]
As customary of the Bloons Tower Defense series, you (the player) control place-able "towers," each with different functions that all contribute to defending the exit from Bloons. Most of these towers take the form of monkeys, with the rest either being machines, inanimate objects, or non-monkey beings.
In BTD7: The Solar Sanctum, there are two types of towers:
Ranged[]
Ranged towers are able to be placed anywhere on the map, save for the track, certain terrain types, and certain obstacles. Their function is similar to that in NK's BTD6: certain objects block their line-of-sight (LOS), which can be circumvented through placing them high enough, removing said obstacles in certain tracks, or having their projectiles gain the buff of phasing through LOS blockers.
Melee[]
Melee towers, on the other hand, are only able to be placed on the track. Terrain types still come into play, however. Most melee towers have a much shorter range than their ranged brethren, but they compensate for this short-coming by having a generally better cost-damage relationship and higher HP.
New Mechanics[]
Tier 6 Upgrades[]
Introduced in this game are Tier 6 upgrades for every tower. Unlike most fan conceptions in this wiki, however, 99% of the Tier 6 upgrades are actually only at the same power level as the Tier 5 upgrades in NK's BTD6. In fact, a huge majority of them are actually their Tier 5 upgrades from there, only being shifted later in order to accommodate for another "stepping stone" upgrade. BTD7:TSS is a lot more mid-game oriented and most of Story Mode is more reliant on the ability to make do of a given cash reserve for a variety of quickly-progressive waves, each with different ways they could brutalize you, rather than farming as much money as possible to defeat glorified damage sponges (this is also the same reason why out of the 100+ bloons introduced in BTD7:TSS, only one of them releases Z.O.M.G.s., while other Z.O.M.G. parents like B.L.I.T.Z. and S.U.P.E.R.B. have their HP and children nerfed). Hence, this approach for Tier 6 upgrades allows for a more gradual increase in power less reliant on huge save-ups.
HP System[]
BTD7:TSS carries over the HP system from Meta07's BTD6, albeit fleshed out and with overall higher health pools for every tower. Furthermore, towers increase in HP depending on the highest tier of upgrade purchased:
Highest Tier | Health Increase | Overall Increased Health |
---|---|---|
Tier 1 | 5% | 5% |
Tier 2 | 5% | 10% |
Tier 3 | 15% | 25% |
Tier 4 | 25% | 50% |
Tier 5 | 50% | 100% |
Tier 6 | 125% | 200% |
It's important to note that crosspaths do NOT increase a tower's HP for as long as they do not surpass the tier of the other upgrades. Only buying more tiers contribute to the health pool.
For heroes, a different formula is followed:
Level Range | Health Increase (per level) | Total Health Increase (at the end of range) |
---|---|---|
1-3 | 5% | 10% |
4-10 | 10% | 80% |
11-15 | 20% | 180% |
16-20 | 40% | 380% |
Obviously, if a tower runs out of HP, they die. There will be 0% cost refund for a tower's death, although said refund is increased to 25% for Tier 6 towers. Heroes also have HP as well, however, when they run out of HP, they are only briefly stunned for 10 seconds. Otherwise, they're effectively immortal, and can only be removed through selling.
Towers can be thrown off the track through means such as MEMOIR's gears, in which they instantly die, although heroes instantly teleport back onto the spot they were placed at, only getting stunned.
Certain upgrades increase HP by arithmetic increments, which will be specified for each upgrade this applies to. Said arithmetic increase happens after the percentage increase (for example, a Tier 1 upgrade that increases HP by a fixed number of 20 will increase the base HP by 5% first, before applying the increase of 20). Every percentage increase happens before arithmetic increases specific to certain upgrades, even those that belong to lower upgrades (which can be expressed in this formula: BaseHP(Highest Tier HP Increase) + Upgrade-Specific HP Increase
Types of Towers[]
Towers in bold mean that the tower is new to TSS, and isn't already based on an official tower or a BTD5 special agent. Towers in Italics belong to Meta07, whose conceptions are said to be public. TSS versions of them coming soon. Underlined towers mean that a revamped upgrade or upgrade path is envisioned for them (aside from simple additions of T3-T6 upgrades), but they have appeared in NK's BTD6.
Normal Towers[]
Name | Bloonstarium Entry | Category | Tower Type | Base HP | Terrain | Cost |
---|---|---|---|---|---|---|
Dart Monkey | The lowest-ranking soldier of the Monkey Rebellion. While they are weak, they are disposable, and at least have a modicum of intelligence, allowing them to be used for various jobs. Beware, however, as they are quick learners capable of using foreign technology at a terrifyingly fast rate. | Primary | Ranged | 25 | Land | $185 |
Boomerang Monkey | Throws a returning boomerang that follows a curved path. Trades off attack speed and damage for pierce. | Primary | Ranged | 25 | Land | $275 |
Tack Shooter | A machine that has gone through a ton of revisions since they were first invented in the era of the 1st War, standing against the test of time as certain catastrophic bugs had been left behind to be shrouded by the shadow of the XT-493 model. | Primary | Ranged | 30 | Land | $280 |
Swordsman Monkey | A knight trained in sword arts. Uses a sword to deliver arc-slashes to Bloons. | Primary | Melee | 50 | Land | $425 |
Melittologist | A scientist who has not only dedicated his entire life to studying bees, but also has tamed them to serve as its guardians. | Primary | Ranged | 30 | Land | $710 |
Bloonchipper | A machine engineered to rapidly suck up bloons to shred its layers. Anything that survives is spat out from the back, only for it to be shoehorned back into the cycle of death perpetuated by the vacuum of a Bloonchipper. | Primary | Ranged | 40 | Land | $750 |
Monkey Firefighter | A Monkey that uses a high-pressure water hose to pierce through multiple bloons. | Primary | Ranged | 35 | Land | $495 |
Bomb Shooter | One of the oldest forms of ammunition operated by the Monkeys, the Bomb Shooter propels explosive artillery projectiles that can make quick work of Bloon rushes if handled properly. | Primary | Ranged | 50 | Land | $600 |
Ice Monkey | A monkey that is infused with cold powers. Freezes bloons in a small range around them. | Primary | Ranged | 25 | Land | $500 |
Glue Gunner | Wields a gun that shoots out globs of glue that can slow down the movement speed of Bloons by 50%. | Primary | Ranged | 25 | Land | $220 |
Gunslinger Monkey | A soldier that has been training in the firing range for half of their lifetime. Shoots out powerful darts that can pierce through many bloons, but has to reload at times. These monkeys can branch out into different archetypes through each of the three upgrade paths. | Military | Ranged | 25 | Land | $430 |
Monkey Sub | The backbone of the Monkey Rebellion's naval forces. Shoots homing darts. | Military | Ranged | 50 | Water | $350 |
Monkey Battleship | An aquatic force designed more for obliteration and enforcement rather than reconnaissance. Fires out a heavy duty dart from both sides. | Military | Ranged | 50 | Water | $550 |
Monkey Ace | Take to the skies with a dart-shooting plane! Throws a volley of 8 darts in 8 different directions as it maneuvers through its landing pad. | Military | Ranged | 60 | Land | $800 |
Heli Pilot | The Monkey Rebellion's premier flying gunship operated by elite pilots skilled in covering the skies and cleansing them from the presence of the Bloons. Bolstered with two heavy dart-machine guns, the Heli Pilot can take on various enhancements for its craft to ensure that no coordinate on the map is safe for any Bloon. | Military | Ranged | 70 | Land | $1,600 |
Mortar Launcher | A monkey that operates a mortar cannon that shoots out a mortar shell at any desired location. | Military | Ranged | 60 | Land | $820 |
Dartling Gunner | A monkey armed with a pretty inaccurate chaingun. Shoots a stream of darts while pointing at your mouse. | Military | Ranged | 35 | Land | $950 |
Assassin Monkey | A rogue that uses slow, but heavy and stealthy strikes to decimate its aggressors. Most of its attacks are stronger against armored opponents. | Military | Melee | 40 | Land | $560 |
Riot Guard | A monkey equipped with a sturdy shield and a pistol. Blocks at most 10 Bloons from Red to Pink from advancing. | Military | Melee | 80 | Land | $1,430 |
Flamethrower Monkey | A monkey that scorches the ground and Bloons alike with its flamethrower. | Military | Ranged & Melee | 40 | Land | $1,150 |
Monkey-Tron | A cybernetically-enhanced Dart Monkey. Shoots out darts, as well as a charged attack every 5 shots. | Technological | Ranged | 40 | Land | $475 |
Cyberpunk Monkey | A bounty hunter that uses futuristic technology to carry out its edge-running missions. Uses a mixture of Wind and Energy attacks. | Technological | Ranged | 35 | Land | $540 |
Tesla Gunner | A subclass of the Cyberpunk Monkey that carries around a tesla gun. Focuses a beam of energy on a singular bloon. | Technological | Ranged | 30 | Land | $420 |
Bloonsday Device Micro | A miniature version of the Bloonsday Device constructed by brilliant minds. Shoots out an orbital laser that follows the mouse. | Technological | Ranged | 100 | Land | $2,200 |
Scientist Monkey | A very, very intelligent monkey. Acts similar to the Alchemist, albeit it ditches potions in favor of a close-range shotgun attack. | Technological | Ranged | 25 | Land | $595 |
Lightcycle Monkey | A monkey that uses a technologically-enhanced motorcycle to run over Bloons. | Technological | Melee | 70 | Land | $1,865 |
Monkey Paladin | A selfless knight who has vowed under the Light. Uses Solar-Elemental attacks to decimate Bloons and support their fellow towers. | Magic | Melee | 85 | Land | $1,050 |
Wizard Monkey | A mage that starts off with basic-level magic, but gets stronger every upgrade. | Magic | Ranged | 25 | Land | $450 |
Ninja Monkey | A true master of stealth. Adept at throwing shurikens that can pierce 2 bloons each at a swift rate of fire. Can see Camo Bloons without the need of any additional upgrades. | Magic | Ranged | 25 | Land | $500 |
Druid Monkey | The protector of nature. Shoots out five thorns in a shotgun-like manner. | Magic | Ranged | 25 | Land | $425 |
Fortune Monkey | A gitano that wields a deck of magical tarot cards. It cycles through various attacks in a constant pattern. | Magic | Ranged | 25 | Land | $595 |
Plague Doctor | The studies of disease has led up to the militarization of viruses. Uses attacks that start off weak, but quickly build up DPS as time goes on. | Magic | Ranged | 35 | Land | $770 |
Super Monkey | The strongest soldiers that the Monkey Rebellion has to offer. | Magic | Ranged | 100 | Land | $2,500 |
Martial-Arts Monkey | A Monkey that specializes in CQC (Close Quarters Combat). Uses various techniques in martial arts to decimate bloons, as well as harnessing the power of Asian mythology and folklore to help its allies. | Magic | Melee | 55 | Land | $650 |
Black Void Shooter | A monkey enhanced by the power of the cosmos. Shoots out black holes that suck up Bloons. | Magic | Ranged | 60 | Land & Space | $1,600 |
Ocean Monkey | An expert water bender and a servant of Poseidon, the guardian of the seas. Uses telekinetic powers to warp water in a way that cannot be learned by a mere Firefighter Monkey. | Magic | Ranged | 25 | Land & Water | $770 |
Banana Tree | Ever since before recorded history, agriculture had been an important necessity of Monkey survival. Bananas were their main source of sustenance, as monkey biology demanded a seemingly excessive amount of fibers and potassium in order to properly operate. As society continued to flourish, bananas became a viable bartering item, and soon, an actual currency that can be converted into dollars. Even during the high technological war between the Monkeys and the Bloons, bananas are ever-so relevant in funding the war effort. | Support | Ranged | 80 | Land | $1,250 |
Spike Factory | A construct that spews out Road Spikes into the track. | Support | Ranged | 40 | Land | $850 |
Monkey Shack | A building that provides a general 10% range buff to any monkey in a given radius. | Support | Ranged | 90 | Land | $1,275 |
Shield Generator | Futuristic technology bestowed upon the Monkey World by enlightened thinkers. Generates a shield for towers. | Support | Ranged | 50 | Land | $1,450 |
Medic Monkey | A doctor concerned with the survival of their comrades. Heals nearby monkeys. | Support | Ranged | 25 | Land | $620 |
Monkey Engineer | A monkey tutored by Scientist Monkeys, heavily assisting them in bringing their wicked conceptions to life. Uses the power of technology to aid the Monkeys in combat. | Support | Ranged | 25 | Land | $500 |
Heroes[]
Note: Heroes in bold mean that they are relevant to the story.
Name | Bloonstarium Entry | BTD6 equivalent (if any) | Melee or Ranged? | Base HP | Terrain | Price |
---|---|---|---|---|---|---|
Excelion, Selfless Lightbringer | A paladin that also happens to be the main protagonist of Story Mode. He is an expert at incorporating the element of light into deadly attacks that frighten any bloon that goes face-to-face with him. Leader of the Monkey Paladins. | None | Melee | 200 | Land | $1,200 |
Paragon, Archengineer of Mystical Constructs | A powerful engineer that inspires innovation and persistent perfection through the usage of unfathomable technology in his favor. Leader of the Monkey Engineers and the greater Monkey Rebellion. | None | Ranged | 150 | Land | $1,370 |
Quincy, of Wolfpack Quincy | A skilled archer that leads the eponymous Quincy squadron, an elite group of Dart Monkeys that Quincy trained himself. | Quincy (pretty obvious) | Ranged | 150 | Land | $540 |
Inferno, Grand Incinerator | A pyromaniac who is really zealous at conflagrating anything in his line of sight with his trusty flamethrower. His perception is clouded with the smell of crisp burning embers, even at times of peril. | Gwendolin | Ranged | 150 | Land | $920 |
AR-35-N4L, War Machine | An artificial intelligence constructed by brilliant minds, using lines of code extracted from previous models of the Technological Terror, and remnants from G.U.N.s. While he might look terrifying, AR-35-N4L is sympathetic and smart on the inside, often planning out strategies essential for victory, and serves as the voice of reason in the high ranks of the Monkey Army. Legend says that it is impossible to win chess against this machine. | None | Ranged | 175 | Land & Outer Space | $750 |
Nelus, Shapeshifting Archdruid | A legendary druid that has existed for thousands of years, and is naturally the wisest out of the sentient monkeys, with only his intelligence rivaled by AR-35-N4L. For a druid, he is surprisingly ruthless, using the power of Rhak'thelan to return the chemical components of Bloons back to their natural sources. | None | Ranged | 130 | Land | $665 |
General Logcolumn | A shrewd and powerful leader with a loud and proud presence. He is known for his passion to unify the Monkey Army once more with the power of democracy. | Captain Churchill | Ranged | 300 | Land | $2,050 |
Python, the Codebreaker | A snake-monkey hybrid that is exceptionally skilled at coding and hacking, previously known for hacking into the Hexagon during the events of BTD3. He has since received a change of heart during the attack on the Solar Sanctum, and is willing to fight for the Monkey Army this time. | Benjamin | Ranged | 120 | Land | $1,300 |
Demoman Darris | A trash-talking yet proficent and shrewd demolition expert that hails from Russia. Known for his constant fervent demeanor, Darris uses grenade launchers and sticky bombs to annihilate the Bloons. | None | Ranged | 150 | Land | $1,050 |
The Overtaker | An illustrious movie and wrestling star, the Overtaker's vehement and belligerent personality is a valuable asset to the Monkey Rebellion. He also has a fascination for chairs as well. | Pat Fusty | Ranged | 275 | Land & Water | $865 |
Zeph, Lightbringer | A disciple of light who served as an agent of the True Sun God. After witnessing the TSG's defeat under the hands of G.O.D., he has descended down into the mortal world to aid the Monkeys in returning their glory to the world once and for all. | Adora | Ranged | 180 | Land | $950 |
Naval Admiral Asdad | A naval captain that has been trained on the sea even before the events of the Aurae Saga. Even though he is really good at strategy, it took lots of willpower to enlist himself into the Monkey Navy in the first place. When he is not fighting, he writes novels on eldritch monsters that are celebrated through their unique way of handling horror. | Admiral Brickell | Ranged | 275 | Water | $810 |
Project Eclipse, Futuristic Spartan | A high-ranking general that used to be an ordinary Sniper Monkey during the events of the Aurae Saga, but was enhanced with high-tech cyborg implants and a cyberpunk battlesuit, and has trained in expert-level combat ever since. Uses energy attacks in the form of plasma guns and a sword. Similar to how Excelion is the leader of the Monkey Paladins, Eclipse is the leader of the Cyberpunk Monkeys. | None | Ranged & Melee | 200 | Land & Outer Space | $1,180 |
Graviton, the Forgotten Mage | The pioneer of the magical art of manipulating space and time to form black holes. At an age of 10,000, Graviton has been practicing this technique long before the militarization of Black Void Shooters. Uses black holes in surreal and creative ways to lead victory. | None | Ranged | 225 | Land & Outer Space | $2,800 |
Archimedes, the Maniacal Medic | A mathematician and a health professor who has helped instigate new philosophical breakthroughs in the two fields. Unfortunately, being cooped up underground for several years has driven him crazy, now using unconventional ways to heal his partners. Heck, he even is equipped with a chainsaw for crying out loud! | None | Ranged | 140 | Land | $905 |
Miyako, The Time Leaper | TBA | None | Ranged | TBA | Land & Outer Space | TBA |